One of the most exciting and innovative fields in engineering today, computer graphics is an intricate combination of science, engineering, art, and psychology. This course introduces students to the technical concepts behind creating synthetic computer generated images, focusing on underlying mathematical concepts including triangles, normals, interpolation, texture mapping and bump mapping. Emphasis will be on developing practical skills for using graphics libraries and tools. Creativity and the production of impressive visual imagery are highly encouraged.
- R. Fedkiw Professor, Computer Science
- David Hyde Instructor, Computer Science
- Fundamental understanding of light and color
- Ray tracing technology for creating virtual images
- Engineering models such as the BRDF
- Three-dimensional viewing and perspective
- Anti-aliasing and acceleration structures
- OpenGL, and 3-D modeling tools
3.0 - 4.0
Students enrolling under the non degree option are required to take the course for 4.0 units.
Computer Organization and Systems (CS107) and MATH51, or equivalents.